Area69 building replacement issues [0.3.7RC3 - Object Related]
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Originally Posted by Dredd
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AREA 69

Not even one building is enterable when you replace the area69 buildings with the new 0.3.7 RC3 objects.
All the buildings are being blocked by collisions.

I suggest to add a new base object (current id 16203) without collisions in the next RC.




KYLIES BARN

The new barn object (id 19881) replaced with the old barn object (id 14871) is showing some weird random collisions(?) sometimes.



I will look at making a new version of object ID 16203 for Area 69 to fix the COL issue... did not actually try replacing the buildings there when I made them, sorry! Looks like R* put the collisions in the "base" object instead of the buildings object.

As for Kylie's barn: that looks like the GTASA rendering problem. I did not notice that when I did testing. You can fix that by allowing SAMP to render that object instead. Just set the draw distance to 300 or above when you create the object. I will update the IDE so it uses a higher draw distance value too. Currently the IDE value is 299.
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