23.03.2015, 04:20
PlayerTextDrawHide(i,MineBar[i]);
That's to do with the textdraw... I just said to not mix up what I was saying above about the 3dText being overhauled with the TextDraw issue you have.
What I posted up, will work. Hide it, don't destroy it.
Then when you create it, only create it once, and simply update it.
Furthermore, read about the streamer, it'll remove the need for you to run timers, and it'll be a little more accurate.
That's to do with the textdraw... I just said to not mix up what I was saying above about the 3dText being overhauled with the TextDraw issue you have.
What I posted up, will work. Hide it, don't destroy it.
Then when you create it, only create it once, and simply update it.
Furthermore, read about the streamer, it'll remove the need for you to run timers, and it'll be a little more accurate.