House Checkpoint
#2

Quote:
Originally Posted by Chrillzen
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Alright, the code below works but only for the first house. The checkpoint only appears for the first house in the script. Can someone tell me what I'm doing wrong?

pawn Код:
for(new h = 1; h < sizeof(HouseInfo); h++)
{
    if(IsPlayerInRangeOfPoint(playerid, 10.0, HouseInfo[h][hEntranceX], HouseInfo[h][hEntranceY], HouseInfo[h][hEntranceZ]))
    {
        HouseInfo[h][HouseCP] = CreateDynamicCP(HouseInfo[h][hEntranceX], HouseInfo[h][hEntranceY], HouseInfo[h][hEntranceZ], 1.5, -1, -1, playerid, 5.0);
        return 1;
    }
    else
    {
        DestroyDynamicCP(HouseInfo[h][HouseCP]);
        return 1;
    }
}
Hello there.
Everything, besides that h should be 0 (because indexes starts from 0) at the declaration of the loop (or h=1 for some purpose, I don't know), seems to be okay.
So, what You've shown us here is actually allright. The problem might be in the way you load coordinates to HouseInfo enumerator. Could You show us how do you load
data to it? Otherwise, noone will be able to help you..

Greetings!
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Messages In This Thread
House Checkpoint - by Chrillzen - 22.03.2015, 13:48
Re: House Checkpoint - by LetsOWN[PL] - 22.03.2015, 13:55
Re: House Checkpoint - by Chrillzen - 22.03.2015, 14:04
Re: House Checkpoint - by Evocator - 22.03.2015, 14:09
Respuesta: House Checkpoint - by alexus - 22.03.2015, 14:11
Re: House Checkpoint - by Chrillzen - 22.03.2015, 14:17

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