Using a command while a player isn't connected.
#4

Well basically, my goal is to be able to admin jail player's who aren't connected to the server. Here is the command:

Код:
	if(strcmp(cmd, "/ajail", true) == 0)
	{
	  if(IsPlayerConnected(playerid))
	  {
			tmp = strtok(cmdtext, idx);
			if(!strlen(tmp))
			{
				SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /ajail [playerid/PartOfName] [time(minutes)] [reason]");
				return 1;
			}
			new playa;
			new money;
			playa = ReturnUser(tmp);
			tmp = strtok(cmdtext, idx);
			money = strval(tmp);
			if (PlayerInfo[playerid][pAdmin] >= 1)
			{
			  if(IsPlayerConnected(playa))
			  {
			    if(playa != INVALID_PLAYER_ID)
			    {
				    GetPlayerName(playa, giveplayer, sizeof(giveplayer));
						GetPlayerName(playerid, sendername, sizeof(sendername));
						new length = strlen(cmdtext);
						while ((idx < length) && (cmdtext[idx] <= ' '))
						{
							idx++;
						}
						new offset = idx;
						new result[64];
						while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
						{
							result[idx - offset] = cmdtext[idx];
							idx++;
						}
						result[idx - offset] = EOS;
						if(!strlen(result))
						{
							SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /ajail [playerid/PartOfName] [time(minutes)] [reason]");
							return 1;
						}
						format(string, sizeof(string), "* You Jailed %s.", giveplayer);
						SendClientMessage(playerid, COLOR_LIGHTRED, string);
						format(string, sizeof(string), "* You were Jailed by Admin %s.", sendername);
						SendClientMessage(playa, COLOR_LIGHTRED, string);
						SafeResetPlayerWeapons(playa);
						WantedPoints[playa] = 0;
						PlayerInfo[playa][pJailed] = 1;
						PlayerInfo[playa][pJailTime] = money*60;
						SetPlayerInterior(playa, 6);
						PlayerInfo[playa][pInt] = 6;
						SetPlayerPos(playa, 264.6288,77.5742,1001.0391);
						format(string, sizeof(string), "You are jailed for %d minutes.  Bail: Unable", money);
						SendClientMessage(playa, COLOR_WHITE, string);
						format(string, 256, "%s has been jailed by %s [Reason: %s]", giveplayer, sendername, (result));
						BroadCast(COLOR_LIGHTRED,string);
						format(string, sizeof(string), "%s has been jailed by %s [Reason: %s]", giveplayer, sendername, (result));
						printf("%s",string);
					}
				}
			}
			else
			{
				SendClientMessage(playerid, COLOR_GRAD1, "  you are not authorized to use that command!");
			}
		}
		return 1;
	}
Reply


Messages In This Thread
Using a command while a player isn't connected. - by -eXo - 17.07.2009, 14:31
Re: Using a command while a player isn't connected. - by MenaceX^ - 17.07.2009, 14:32
Re: Using a command while a player isn't connected. - by Outbreak - 17.07.2009, 15:35
Re: Using a command while a player isn't connected. - by -eXo - 17.07.2009, 21:19
Re: Using a command while a player isn't connected. - by -eXo - 18.07.2009, 13:13

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