17.07.2009, 19:58
first dont bump
second no it isnt possible but you could make a marker on the map for example hospital
and than if you type /hospital
SetPlayerPos(playerid,float.hospitalx,float.hospit aly,float.hospitalz);
but you cant tele to the marker that the player sets
second no it isnt possible but you could make a marker on the map for example hospital
and than if you type /hospital
SetPlayerPos(playerid,float.hospitalx,float.hospit aly,float.hospitalz);
but you cant tele to the marker that the player sets