20.03.2015, 12:46
It is easy & simple.
Create variables under your variable in which stores vehicle information & variable in which stores player data.
The variables should relate to the lock type in which the player will be able to obtain & the vehicle lock type.
If you purchase an advanced lock, perhaps it stuns the player upon entering it. You can do this by following the provided steps & applying them to the OnPlayerEnterVehicle callback.
Make a new variable & apply that onto the OnPlayerEnterVehicle callback, make it detect if the vehicle is locked with an advanced lock or not. This is simple.
Variable:
When you create the /lock command & add an advanced lock to it and what not, put this in:
Once that is done, input this within OnPlayerEnterVehicle & add a function to it:
Create variables under your variable in which stores vehicle information & variable in which stores player data.
The variables should relate to the lock type in which the player will be able to obtain & the vehicle lock type.
If you purchase an advanced lock, perhaps it stuns the player upon entering it. You can do this by following the provided steps & applying them to the OnPlayerEnterVehicle callback.
Make a new variable & apply that onto the OnPlayerEnterVehicle callback, make it detect if the vehicle is locked with an advanced lock or not. This is simple.
Variable:
Код:
new youradvancelockedvariablehere[MAX_PLAYERS];
Код:
youradvancelockedvariablehere[playerid] = 1;
Код:
if(youradvancelockedvariablehere[playerid] == 1) { // do something here return 1; }