Mine bomb script probem
#3

Quote:
Originally Posted by Cypress
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Код:
CMD:placemine(playerid,params[])
{
	new Float:MineX,Float:MineY,Float:MineZ;
	if(MinePlaced[playerid] == 1)
	return SendClientMessage(playerid,COLOR_INDIANRED,"You have already place a mine somewhere.");
	GetPlayerPos(playerid,MineX,MineY,MineZ);
	MineObject = CreateObject(1252,MineX,MineY,MineZ-1,0.0, 0.0, 96.0);
	for(new i = 0; i < MAX_PLAYERS; i++)
	MineLabel[i] = CreatePlayer3DTextLabel(i,"MINE HERE",COLOR_INDIANRED, MineX, MineY, MineZ,20.0);
 	MinePos[playerid][0] = MineX;
  	MinePos[playerid][1] = MineY;
   	MinePos[playerid][2] = MineZ;
	SendClientMessage(playerid,COLOR_PURPLE,"You have placed a mine.");
    MineTimerUpdate[playerid] = SetTimerEx("MineTimer", 1000, true, "i", playerid);
	MinePlaced[playerid] = 1;
	return 1;
}
That's how you're going to do it, with SetTimerEx... Also your MineTimer func needs a little edit. The honest truth is that there are a lot of things that are wrong but since you only mentioned that there is a timer problem, I got it solved for you, the rest is on you.
Can you tell what mistakes did i do?
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Messages In This Thread
Mine bomb script probem - by Nabster - 19.03.2015, 16:44
Re: Mine bomb script probem - by Cypress - 19.03.2015, 17:00
Re: Mine bomb script probem - by Nabster - 20.03.2015, 02:27

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