19.03.2015, 14:50
Well, for a while just ignore all physics simulations rather than collision simulation. It is possible via two ways:
First, by using bullet physics.(It will create a major problem as we cannot rebuild the game again with bullet)
Second, by using pawn. Probably making an updater and then casting a ray from the center of a moving object to it velocity updated position, if the ray detects collision between the points then we can determine the point of collision and thus we can resolve the collision.
First, by using bullet physics.(It will create a major problem as we cannot rebuild the game again with bullet)
Second, by using pawn. Probably making an updater and then casting a ray from the center of a moving object to it velocity updated position, if the ray detects collision between the points then we can determine the point of collision and thus we can resolve the collision.