19.03.2015, 14:34
The problem is stepping the simulation I was playing around with this but the issue is every time you step the simulation it takes time to complete and actually freezes the SA-MP server I am sure there is a way to fix this problem however.
The simulation also needs to return the results instantly to create a set of frames that can be played with MoveObject() (This won't work properly with player objects). The alternative would be to modify the physics include to use raycasting. A big problem is trying to sync a physics simulation to MoveObject() that isn't going to be pretty and at best shoddy so you would need to calculate your frames before actually playing them.
The simulation also needs to return the results instantly to create a set of frames that can be played with MoveObject() (This won't work properly with player objects). The alternative would be to modify the physics include to use raycasting. A big problem is trying to sync a physics simulation to MoveObject() that isn't going to be pretty and at best shoddy so you would need to calculate your frames before actually playing them.