17.03.2015, 10:13
I did see that, although i don't understand it fully, if it's because you don't want to take damage while "riding", then use a method to prevent it.
Etc. checking if he's riding with GetVehicleModel would be simple.
Or if you want him to bleed while riding, then just apply the bleeding effect there as well, using OnPlayerUpdate should always be prevented.
Etc. checking if he's riding with GetVehicleModel would be simple.
Or if you want him to bleed while riding, then just apply the bleeding effect there as well, using OnPlayerUpdate should always be prevented.