14.03.2015, 10:22
Well it shows wrong values in textdraw
Code:
forward CountBar(playerid);
public CountBar(playerid)
{
new string[5];
BarCount++;
SetPlayerProgressBarValue(playerid, Bar, BarCount);
format(string,sizeof(string),"%i",BarCount);
PlayerTextDrawSetString(playerid,Capture[playerid],string);
return 1;
}

