Time Played Help
#2

There's a very helpful function called "Network_GetConnectedTime" which returns the connected time in milliseconds.
Get this time when the player disconnects. You need to have a saving system in place, to which you can ADD this time.
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Time Played Help - by GlaL - 13.03.2015, 10:04
Re: Time Played Help - by RajatPawar - 13.03.2015, 10:33

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