13.03.2015, 08:32
Man, I understand what you want to say
Client side only one object pool used. When player connects, every global object will show with their own id and after that player objects with ther own id too.
But player object will never exists with global object id.
Client side only one object pool used. When player connects, every global object will show with their own id and after that player objects with ther own id too.
But player object will never exists with global object id.