not supply gasoline +REP
#1

I'm using a filterscript, well, he tells how many of gasoline has, and every step you walk with the car it decreases. When gasoline is over, the car stops working. Has the /refuel, to fuel, the more it sets the gasoline to 100 and the car will not start. Can anyone help? + rep

CMD:
pawn Code:
CMD:refuel(playerid,params[])
{
        if (!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,0xFFC800FF,"You are not in an vehicle!"); //if a player isnt in a vehicle, it stops here
        if (isrefuelling[playerid]) return SendClientMessage(playerid,0xFFC800FF,"You are already refuelling!");  //if a player is already refuelling, it stops here
        else
        {
        SetCameraBehindPlayer(playerid); //Sets the camera behind the player (looks better because the player will be frozen for a few secs)
        isrefuelling[playerid] = 1; //setting isrefuelling to 1 so the player cant spam /refuel
        new string[125];format(string,sizeof string,"Fuel: ~r~%i~g~",fuel[playerid]);
        TextDrawSetString(td_fuel[playerid],string);
        GameTextForPlayer(playerid,"Your ~r~vehicle has been ~g~refueled.",2500,4);
        isrefuelling[playerid]=0;
        for(new i=0;i<MAX_PLAYERS;i++) {
        if (isrefuelling[i]) continue;
        new vid = GetPlayerVehicleID(i);
        if (GetPlayerVehicleSeat(i) == 0) {
            fuel[vid] = 101 -1;
            if (fuel[vid]<1)
            {
                fuel[vid] = 0;
                SetVehicleParamsEx(vid,0,0,0,0,1,1,0); //change this to watever you like
                GameTextForPlayer(i,"~r~You are out of ~w~fuel~r~!",5000,4); //show text
            }
        }
        new sstring[125];format(sstring,sizeof sstring,"Fuel: ~r~%i~g~",fuel[vid]);
        TextDrawSetString(td_fuel[i],string);
        TextDrawShowForPlayer(i,td_fuel[i]);

    }

        }    //setting refueltimer
        return 1;
}
Gasoline over
pawn Code:
public timer_fuel_lower()
{
    for(new i=0;i<MAX_PLAYERS;i++) {
        if (isrefuelling[i]) continue;
        new vid = GetPlayerVehicleID(i);
        if (GetPlayerVehicleSeat(i) == 0) {
            fuel[vid] = fuel[vid] -1;
            if (fuel[vid]<1)
            {
                fuel[vid] = 0;
                SetVehicleParamsEx(vid,0,0,0,0,1,1,0); //change this to watever you like
                GameTextForPlayer(i,"~b~Fuel~y~ Ende~p~d",5000,4); //show text
            }
        }
        new string[125];format(string,sizeof string,"Fuel: ~r~%i~g~",fuel[vid]);
        TextDrawSetString(td_fuel[i],string);

    }
    return 1;
}
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Messages In This Thread
not supply gasoline +REP - by StarPeens - 12.03.2015, 21:50
Re: not supply gasoline +REP - by FOTIS6 - 13.03.2015, 00:04
Re: not supply gasoline +REP - by StarPeens - 13.03.2015, 01:08
Re: not supply gasoline +REP - by Alex_T - 13.03.2015, 01:15
Re: not supply gasoline +REP - by Misiur - 13.03.2015, 01:15

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