clan/gang system
#3

Code:
COMMAND:clan(playerid, params[])
{
	new cmd[20];
	if(sscanf(params, "s[20]", cmd))
	{
	    return SendClientMessage(playerid, COLOR_DGOLD, "CMD: /clan <weapons/leader/members/rank/base>");
	}
	if(strcmp(cmd, "weapons", true) == 0)
	{
	    //Weapon Code
	}
	if(strcmp(cmd, "leader", true) == 0)
	{
	    //Leader Code
	}
	if(strcmp(cmd, "members", true) == 0)
	{
	    //Members Code
	}
	if(strcmp(cmd, "rank", true) == 0)
	{
	    //Rank Code
	}
	if(strcmp(cmd, "base", true) == 0)
	{
	    //Base Code
	}
 	return 1;
}
In PlayerInfo array make Member/Leader variable and setup your gangs by making Member = PD (for example)

And use that code for Base entering, car entering, invite code where you set /clan invite [playerid] [id] and PlayerInfo[playerid][Member] = 1 etc...

Or use some finished systems...
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Messages In This Thread
clan/gang system - by s3ek - 11.03.2015, 15:35
AW: clan/gang system - by Kaliber - 11.03.2015, 15:38
Re: clan/gang system - by SeYziicH - 11.03.2015, 15:53
Re: AW: clan/gang system - by s3ek - 11.03.2015, 16:03
AW: Re: AW: clan/gang system - by Kaliber - 11.03.2015, 16:04
Re: clan/gang system - by s3ek - 11.03.2015, 16:06

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