[HELP] /sellcar
#1

I'm having an issue and I'm not really sure why this is happening, and to be honest I don't care. I just want it fixed and I've been pulling my hair out over it;

/sellcar works fine- /accept sellcar is what is bugging but I'll post both of them anyway.

pawn Код:
command(sellcar, playerid, params[])
{
    new id, price, string[128];
    if(sscanf(params, "dd", id, price))
    {
        return SendClientMessage(playerid, WHITE, "SYNTAX: /sellcar [playerid] [price]");
    }
    if(id == playerid) return SendClientMessage(playerid, WHITE, "You cannot sell your vehicle to yourself!");
    else
    {
        if(IsPlayerConnectedEx(id))
        {
            if(IsPlayerInVehicle(playerid, Player[playerid][CarLinkID]))
            {
                if(Player[playerid][PlayerCarModel] >= 1)
                {
                    if(GetDistanceBetweenPlayers(playerid, id) < 7)
                    {
                        if(Player[id][PlayerCarModel] <= 0 || Player[id][PlayerCarModel2] <= 0 || Player[id][PlayerCarModel3] <= 0)
                        {
                            Player[id][PendingCarReceival] = playerid;
                            Player[id][GivingSlot] = 1;
                            Player[id][CarSellPriceBeingCarried] = price;
                            format(string, sizeof(string), "You have requested to give your vehicle to %s from slot 1.", GetName(id));
                            SendClientMessage(playerid, WHITE, string);
                            format(string, sizeof(string), "%s is requesting to give you their vehicle (type /accept sellcar).", GetName(playerid));
                            SendClientMessage(id, LIGHTBLUE, string);
                        }
                        else
                        {
                            SendClientMessage(playerid, WHITE, "This player does not have any free open vehicle slots.");
                            return SendClientMessage(id, WHITE, "You do not have any free vehicle slots to take this vehicle!");
                        }
                    }
                    else
                    {
                        return SendClientMessage(playerid, WHITE, "You're too far away from the player.");
                    }
                }
            }
            else if(IsPlayerInVehicle(playerid, Player[playerid][Car2LinkID]))
            {
                if(Player[playerid][PlayerCarModel] >= 1)
                {
                    if(GetDistanceBetweenPlayers(playerid, id) < 7)
                    {
                        if(Player[id][PlayerCarModel] <= 0 || Player[id][PlayerCarModel2] <= 0 || Player[id][PlayerCarModel3] <= 0)
                        {
                            Player[id][PendingCarReceival] = playerid;
                            Player[id][GivingSlot] = 2;
                            Player[id][CarSellPriceBeingCarried] = price;
                            format(string, sizeof(string), "You have requested to give your vehicle to %s from slot 2.", GetName(id));
                            SendClientMessage(playerid, WHITE, string);
                            format(string, sizeof(string), "%s is requesting to give you their vehicle (type /accept sellcar).", GetName(playerid));
                            SendClientMessage(id, LIGHTBLUE, string);
                        }
                        else
                        {
                            SendClientMessage(playerid, WHITE, "This player does not have any free open vehicle slots.");
                            return SendClientMessage(id, WHITE, "You do not have any free vehicle slots to take this vehicle!");
                        }
                    }
                    else
                    {
                        return SendClientMessage(playerid, WHITE, "You're too far away from the player.");
                    }
                }
            }
            else if(IsPlayerInVehicle(playerid, Player[playerid][Car3LinkID]))
            {
                if(Player[playerid][PlayerCarModel] >= 1)
                {
                    if(GetDistanceBetweenPlayers(playerid, id) < 7)
                    {
                        if(Player[id][PlayerCarModel] <= 0 || Player[id][PlayerCarModel2] <= 0 || Player[id][PlayerCarModel3] <= 0)
                        {
                            Player[id][PendingCarReceival] = playerid;
                            Player[id][GivingSlot] = 3;
                            Player[id][CarSellPriceBeingCarried] = price;
                            format(string, sizeof(string), "You have requested to give your vehicle to %s from slot 3.", GetName(id));
                            SendClientMessage(playerid, WHITE, string);
                            format(string, sizeof(string), "%s is requesting to give you their vehicle (type /accept sellcar).", GetName(playerid));
                            SendClientMessage(id, LIGHTBLUE, string);
                        }
                        else
                        {
                            SendClientMessage(playerid, WHITE, "This player does not have any free open vehicle slots.");
                            return SendClientMessage(id, WHITE, "You do not have any free vehicle slots to take this vehicle! /abandoncar first.");
                        }
                    }
                    else
                    {
                        return SendClientMessage(playerid, WHITE, "You're too far away from the player.");
                    }
                }
            }
            else
            {
                return SendClientMessage(playerid, WHITE, "Invalid vehicle slot.");
            }
        }
        else
        {
            return SendClientMessage(playerid, WHITE, "That specified player not connected or isn't logged in.");
        }
    }
    return 1;
}
// This is where /accept sellcar takes place
else if(strcmp(Usage, "sellcar", true) == 0)
        {
            if(Player[playerid][PendingCarReceival] >= 0)
            {
                if(IsPlayerConnectedEx(Player[playerid][PendingCarReceival]))
                {
                    PurchaseSellCarInValidSlot(playerid);

                    format(string, sizeof(string), "You have bought %s's(%d) vehicle for $%d.", GetName(Player[playerid][PendingCarReceival]), Player[playerid][PendingCarReceival], Player[playerid][CarSellPriceBeingCarried]);
                    SendClientMessage(playerid, WHITE, string);

                    Player[playerid][Money] -= Player[playerid][CarSellPriceBeingCarried];
                    Player[Player[playerid][PendingCarReceival]][Money] += Player[playerid][CarSellPriceBeingCarried];

                    format(string, sizeof(string), "You have sold %s(%d) your vehicle for $%d.", GetName(playerid), playerid, Player[playerid][CarSellPriceBeingCarried]);
                    SendClientMessage(playerid, WHITE, string);
                }
                else
                {
                    Player[playerid][PendingCarReceival] = -1;
                    SendClientMessage(playerid, WHITE, "The deal is off, that player is no longer connected!");
                }
            }
            else
            {
                return SendClientMessage(playerid, WHITE, "There are no car trades to accept.");
            }
        }

What it's doing is when a player /accept sellcar's it says unknown command and sometimes it works- sometimes it doesn't. I don't really know how to explain. REP+
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Messages In This Thread
[HELP] /sellcar - by BornHuman - 10.03.2015, 20:38
Re: [HELP] /sellcar - by Abagail - 10.03.2015, 20:45

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