09.03.2015, 17:06
It happens because this variable (PlayerInfo[playerid][pReg]) is always 0 and because at the of the "SetPlayerSpawn(playerid)" there is "SpawnPlayer(playerid);". So you go again in "public OnPlayerSpawn(playerid)" and so another time in "SetPlayerSpawn(playerid)". That's why the server always send you the same messages