09.03.2015, 15:30
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Why do you use OnPlayerUpdate?
![]() There is a callback especially for this: OnPlayerEnterRaceCheckpoint Greekz ![]() |
That does not get triggered for the first checkpoint as the racers are already in the checkpoint when the race starts. That callback gets triggered when a player ENTERS a checkpoint, not when they're already in one, like IsPlayerInRaceCheckpoint.




