Fast running animation (not UsePlayerPedAnim)
#5

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Originally Posted by Nicker
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You could check when a player's animation is the running animation then boost their velocity.
You mean by using SetPlayerVelocity? If yes, this will only increase the speed won't create a effect of fast moving of the legs. Also, I think that setting player's velocity when he is on ground may give him damage because of striking ground.
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Messages In This Thread
Fast running animation (not UsePlayerPedAnim) - by De4dpOol - 09.03.2015, 13:55
Re: Fast running animation (not UsePlayerPedAnim) - by Nicker - 09.03.2015, 14:10
Re: Fast running animation (not UsePlayerPedAnim) - by De4dpOol - 09.03.2015, 14:16
Re: Fast running animation (not UsePlayerPedAnim) - by Nicker - 09.03.2015, 14:23
Re: Fast running animation (not UsePlayerPedAnim) - by De4dpOol - 09.03.2015, 15:08
Re: Fast running animation (not UsePlayerPedAnim) - by De4dpOol - 10.03.2015, 08:15
Re: Fast running animation (not UsePlayerPedAnim) - by ball - 10.03.2015, 15:16

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