07.03.2015, 20:56
That's what it's supposed to be I believe. I never saw anything suggesting that the client suddenly sent such sync information as a passenger.
FYI: The reason this occurs is because weapon data isn't being sent to the server while players are in a vehicle. It's supposed to be this way - there is no real way to detect the weaponID of a player whilst in a vehicle. However you can use SetPlayerArmedWeapon to prevent them from using any weapons inside a vehicle.
FYI: The reason this occurs is because weapon data isn't being sent to the server while players are in a vehicle. It's supposed to be this way - there is no real way to detect the weaponID of a player whilst in a vehicle. However you can use SetPlayerArmedWeapon to prevent them from using any weapons inside a vehicle.