Problem with spawn
#4

I check but dont have this and i'm sure i dont press F4.. This is my code :

Код:
//==============================================================================
public OnPlayerDeath(playerid, killerid, reason)
{
    if(GetPVarInt(playerid, "Headshotted") == 1)
    {
        SetPVarInt(playerid, "Headshotted", 0);
        GameTextForPlayer(playerid, "~r~Headshotted", 3000, 3);
        GameTextForPlayer(killerid, "~r~Headshottttt", 3000, 3);
    }
    
            #pragma unused reason
        if(killerid != INVALID_PLAYER_ID)
        {
                SetPlayerScore (killerid, GetPlayerScore (killerid) + 1);
                SetPlayerStarRang(playerid);
        }

     joined[playerid] = 0;
                        leavefunction(playerid);

                        new szString[128];
                    kills2[killerid]++;
                    format(szString,sizeof(szString),"Kills :%d",kills2[killerid]);
                    TextDrawSetString(Kill_Streak[killerid],szString);

                        SetPlayerScore(killerid,GetPlayerScore(killerid) +1);
                        SetPlayerScore(playerid,0);
                        if(GetPlayerScore(killerid) == 2)
                        {
                                SetPlayerHealth(killerid,100);
                                SetPlayerArmour(killerid,100);
                                GivePlayerWeapon(killerid, 23, 500);
                                GameTextForPlayer(killerid, "~r~LEVEL UP", 3500, 5);
                                SetPlayerArmedWeapon(playerid, 23);
                                return 1;
                        }
                        if(GetPlayerScore(killerid) == 3)
                        {
                                SetPlayerHealth(killerid,150);
                            SetPlayerArmour(killerid,150);
                            GivePlayerWeapon(killerid,24,200);
                                GameTextForPlayer(killerid, "~r~LEVEL UP", 3500, 5);
                            return 1;
                        }
                        if(GetPlayerScore(killerid) == 4)
                        {
                            SetPlayerHealth(killerid,150);
                            SetPlayerArmour(killerid,150);
                            GivePlayerWeapon(killerid, 27, 500);
                                GameTextForPlayer(killerid, "~r~LEVEL UP", 3500, 5);
                            return 1;
                        }
                        if(GetPlayerScore(killerid) == 5)
                        {
                                SetPlayerHealth(killerid,150);
                            SetPlayerArmour(killerid,150);
                                GivePlayerWeapon(killerid,28,500);
                                GameTextForPlayer(killerid, "~r~LEVEL UP", 3500, 5);
                                SetPlayerArmedWeapon(playerid, 28);
                                return 1;
                        }
                        if(GetPlayerScore(killerid) == 6)
                        {
                                GivePlayerWeapon(killerid, 32, 500);
                                SetPlayerHealth(killerid, 100);
                                SetPlayerArmour(killerid, 100);
                                GameTextForPlayer(killerid, "~r~LEVEL UP", 3500, 5);
                                SetPlayerArmedWeapon(playerid, 32);
                            return 1;
                        }
    new string[256];
    new Float: X, Float: Y, Float: Z;
	GivePlayerCash(playerid, -2000);
	HitID[playerid] = killerid;
    PlayerInfo[playerid][pDeaths] += 1;
	Kills[playerid] = 0;
	GetPlayerPos(playerid, X, Y, Z);
	PlayerKilled[playerid] = 1;
	SendDeathMessage(killerid, playerid, reason);
	if(Bounty[playerid] > 0)
	{
        Bounty[playerid] = 0;
        format(string, sizeof(string), "Този играч има награда за главата си: %d$", Bounty[playerid]);
	    SendClientMessage(killerid, COLOR_YELLOW2, string);
	    GivePlayerCash(killerid, Bounty[playerid]);
	}

	Kills[killerid]++;
	
	if(killerid != 255)
	{
	    if(PlayerInfo[killerid][pMember] != TEAM_SPECIALFORCE)
	    {
			if(GetPlayerState(killerid) == 2)
			{
			    new kickname[MAX_PLAYER_NAME];
				GetPlayerName(killerid, kickname, sizeof(kickname));
				format(string, 256, "BGW SERVER: %s[%d]уби %s[%d] със Drive-By и убиеца беше SLAY-ed." ,kickname,killerid,PlayerName(playerid),playerid);
				ABroadCast(COLOR_YELLOW, string, 1);
				SetPlayerHealth(killerid,0);
				return 1;
			}
		}
	}
    if(reason == 50)
	{
		new kickname[MAX_PLAYER_NAME];
		if(IsPlayerConnected(killerid))
		{
			BladeKill[killerid] += 1;
			if(BladeKill[killerid] >= 1)
			{
			    GetPlayerName(killerid, kickname, sizeof(kickname));
			    format(string, 256, "BGW SERVER: %s was kicked, reason: Excesive Blade Killing." ,kickname);
			    SendClientMessageToAll(COLOR_LIGHTRED, string);
			    SetPlayerHealth(killerid,0);
			}
		}
	}
	PlayerInfo[killerid][pKills] += 1;
	SetPlayerScore(killerid, PlayerInfo[killerid][pKills]);
	Kills[killerid]++;
	if(Kills[killerid] > 3) Bounty[killerid] += 1000 * Kills[killerid];
	new bonus = 500 * Kills[killerid];
	GivePlayerCash(killerid, bonus);
	if(Kills[killerid] == 3) format(string,sizeof(string),"~W~%s IS DOMINATING!", PlayerName(killerid));
    if(Kills[killerid] == 10) format(string,sizeof(string),"~W~%s IS ON A KILLING SPREE!", PlayerName(killerid));
    if(Kills[killerid] == 15) format(string,sizeof(string),"~W~%s HAS A MONSTER KILL!!!", PlayerName(killerid));
    if(Kills[killerid] == 21) format(string,sizeof(string),"~W~%s IS ~r~GODLIKE!", PlayerName(killerid));
    if(Kills[killerid] == 27) format(string,sizeof(string),"~W~%s IS ~R~WICKED SICK!", PlayerName(killerid));
    if(Kills[killerid] >= 40) format(string,sizeof(string),"~R~%s HOLY SHIT WITH %d KILLS!",PlayerName(killerid), Kills[killerid]);
    GameTextForAll(string, 5000, 4);
	SetPlayerWantedLevel(killerid, GetPlayerWantedLevel(killerid));
	if(Kills[killerid] > PlayerInfo[killerid][pSpree]) PlayerInfo[killerid][pSpree] = Kills[killerid];
    if (gTeam[killerid] != gTeam[playerid])
	{
	    new Float:x, Float:y, Float:z;
        TeamInfo[gTeam[killerid]][RivalsKilled]++;
        TeamInfo[gTeam[playerid]][HomiesDied]++;
        TeamInfo[gTeam[killerid]][TeamScore]++;
        TeamInfo[gTeam[playerid]][TeamScore]--;
		GetPlayerPos(playerid, x, y, z);
		GetPlayerPos(killerid, x, y, z);
	    for (new i = 0; i < MAX_TURFS; i++)
	    {
	        if (IsPlayerInTurf(playerid, turfs[i][zMinX], turfs[i][zMinY], turfs[i][zMaxX], turfs[i][zMaxY]) &&
			IsPlayerInTurf(killerid, turfs[i][zMinX], turfs[i][zMinY], turfs[i][zMaxX], turfs[i][zMaxY])  )
	        {
                if (turfs[i][TurfWarStarted] != 1 && !IsPlayerInAnyVehicle(killerid))
                {
                    TurfInfo[i][gTeam[killerid]][TurfKills]++;
                    if (TurfInfo[i][gTeam[killerid]][TurfKills] == ATTACK_KILLS)
                    {
                        if (turfs[i][TurfOwner] == gTeam[killerid])
						{
                            for (new a = 0; a < MAX_TEAMS; a++) TurfInfo[i][a][TurfKills] = 0;
							return 1;
                        }
                        turfs[ i ][ TurfAttacker ] = gTeam[killerid];
                        for (new b = 0; b < 500; b++)
	                    {
                            if (gTeam[b] == turfs[i][TurfAttacker])
							{
                                new msg1[256];
	                            format(msg1,sizeof(msg1), "~w~We have provoked a turfwar ~w~in ~y~%s ( %s ) ~w~against the ~r~%s",
								turfs[i][turfName], turfs[i][cityName], TeamInfo[turfs[i][TurfOwner]][TeamName]);
                                new Text:txt1 = TextDrawCreate(139.0, 350.0, msg1 );
                                TextDrawFont(txt1, 1);
                                TextDrawLetterSize(txt1, 0.29, 1.0);
                                TextDrawSetShadow(txt1, 0);
                                TextDrawSetOutline(txt1, 1);
                                TextDrawColor(txt1, COLOR_WHITE);
                                TimeTextForPlayer(b, txt1, 6000);
                                GangZoneFlashForPlayer(b, turfs[i][turfID], COLOR_FLASH );
                            }
                            else if (gTeam[b] == turfs[ i ][ TurfOwner ])
							{
                                new msg2[256];
	                            format(msg2,sizeof(msg2), "~r~The ~y~%s ~r~have attacked our turf in ~y~%s ( %s )!",
                                TeamInfo[turfs[i][TurfAttacker]][TeamName], turfs[i][turfName], turfs[i][cityName]);
                                new Text:txt2 = TextDrawCreate(139.0, 364.0, msg2);
                                TextDrawFont(txt2, 1);
                                TextDrawLetterSize(txt2, 0.29, 1.0);
                                TextDrawSetShadow(txt2, 0);
                                TextDrawSetOutline(txt2, 1);
                                TextDrawColor(txt2, COLOR_RED);
                                TimeTextForPlayer(b, txt2, 6000);
                                GangZoneFlashForPlayer(b, turfs[i][turfID], COLOR_FLASH);
                            }
                            else GangZoneFlashForPlayer(b, turfs[i][turfID], COLOR_FLASH2);
	                    }
	                    SetTimerEx("EndWar", ATTACK_TIME, false ,"iii", i, turfs[i][TurfAttacker], turfs[i][TurfOwner] );
	                    turfs[i][TurfWarStarted] = 1;
	                    for(new c = 0; c < MAX_TEAMS; c++) { TurfInfo[i][c][TurfKills] = 0; TurfInfo[i][c][TurfAttackKills] = 0; }
                        return 1;
                    }
                }
                else if (turfs[i][TurfWarStarted] == 1 && !IsPlayerInAnyVehicle(killerid) &&
                (turfs[i][TurfAttacker] == gTeam[killerid]) || turfs[i][TurfOwner] == gTeam[killerid])
                {
                    TurfInfo[i][gTeam[killerid]][TurfAttackKills]++;
                    return 1;
                }
	        }
	    }
	}
	if(PlayerInfo[killerid][pAdmin] < 1)
	{
	    for (new weap = 1; weap < 2; weap++)
        {
            if(GetPlayerWeapon(killerid) == weap && HaveWeapon(killerid, weap) != weap)
            {
                new weapname[32];
                GetWeaponName(weap, weapname, sizeof(weapname));
                format(string, sizeof(string), "BGW SERVER: %s was banned, reason: Weapon Hacking (%s).", PlayerName(killerid), weapname);
			    SendClientMessageToAll(COLOR_LIGHTRED, string);
			    PlayerInfo[killerid][pBanned] = 1;
			    format(string, sizeof(string), "Weapon Hacking (%s).", weapname);
			    BanEx(killerid, string);
            }
        }
	}
	return 1;
}
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Messages In This Thread
Problem with spawn - by dundolina - 06.03.2015, 16:56
Re: Problem with spawn - by Ritzy2K - 06.03.2015, 17:02
Re: Problem with spawn - by Ritzy2K - 06.03.2015, 17:07
Re: Problem with spawn - by dundolina - 06.03.2015, 18:02
Re: Problem with spawn - by Konewka - 06.03.2015, 18:28
Re: Problem with spawn - by dundolina - 06.03.2015, 18:31
Re: Problem with spawn - by dundolina - 06.03.2015, 18:55
Re: Problem with spawn - by dundolina - 07.03.2015, 11:14
Re: Problem with spawn - by dundolina - 07.03.2015, 12:49
Re: Problem with spawn - by ReshiramZekrom - 07.03.2015, 12:53

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