[FilterScript] FPS,PING,DEATH,KILLS,NAME,SCORE,DAY Textdraw
#1

Well, I was doing nothing, I decided to create my first filterscript of TextDraw! I hope you enjoy.

** FIRST FILTERSCRIPT! **

Sorry, i captured the print with 60% of quality. the textdraws are more beautiful than those in print.
Print:


Code:

pawn Код:
/*
StarPeens
Filterscript
Textdraw Full Player information

*** --- ***
Contains:
Name
Ping
Fps
Score
Kills
Deaths
Day
*/


#include <a_samp>
#include <dini>



enum pInfo
{
kills,
death,
}
new PlayerInfo[MAX_PLAYERS][pInfo];
// FPS
new pDrunkLevelLast[MAX_PLAYERS];
new pFPS[MAX_PLAYERS];

new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw3;
new Text:Textdraw4;
new Text:Textdraw6;

new Text:Score[MAX_PLAYERS];

new Text:Name[MAX_PLAYERS];

forward Infos(playerid);

public OnFilterScriptInit()
{
    SetTimer("pScore", 1000, true);
    SetTimer("pName", 1000, true);
    SetTimer("Infos",1000,true);
    SetTimer("tt",1000,1);
    print("    StarPeens Player Information Filterscript Loaded.");

    // Create the textdraws:
    Textdraw0 = TextDrawCreate(504.000000, 102.000000, "--");
    TextDrawBackgroundColor(Textdraw0, 255);
    TextDrawFont(Textdraw0, 3);
    TextDrawLetterSize(Textdraw0, 0.429999, 1.200000);
    TextDrawColor(Textdraw0, 16711935);
    TextDrawSetOutline(Textdraw0, 1);
    TextDrawSetProportional(Textdraw0, 1);

    Textdraw1 = TextDrawCreate(503.000000, 113.000000, "--");
    TextDrawBackgroundColor(Textdraw1, 65535);
    TextDrawFont(Textdraw1, 3);
    TextDrawLetterSize(Textdraw1, 0.390000, 1.000000);
    TextDrawColor(Textdraw1, -65281);
    TextDrawSetOutline(Textdraw1, 1);
    TextDrawSetProportional(Textdraw1, 1);

    Textdraw3 = TextDrawCreate(503.000000, 134.000000, "_");
    TextDrawBackgroundColor(Textdraw3, 255);
    TextDrawFont(Textdraw3, 3);
    TextDrawLetterSize(Textdraw3, 0.350000, 1.200000);
    TextDrawColor(Textdraw3, 16777215);
    TextDrawSetOutline(Textdraw3, 1);
    TextDrawSetProportional(Textdraw3, 1);

    Textdraw4 = TextDrawCreate(502.000000, 145.000000, "_");
    TextDrawBackgroundColor(Textdraw4, 255);
    TextDrawFont(Textdraw4, 3);
    TextDrawLetterSize(Textdraw4, 0.250000, 1.300000);
    TextDrawColor(Textdraw4, -16711681);
    TextDrawSetOutline(Textdraw4, 1);
    TextDrawSetProportional(Textdraw4, 1);

    Textdraw6 = TextDrawCreate(556.000000, 49.000000, "--");
    TextDrawBackgroundColor(Textdraw6, 65535);
    TextDrawFont(Textdraw6, 3);
    TextDrawLetterSize(Textdraw6, 0.200000, 1.300000);
    TextDrawColor(Textdraw6, -1);
    TextDrawSetOutline(Textdraw6, 1);
    TextDrawSetProportional(Textdraw6, 1);

    return 1;
}

public OnFilterScriptExit()
{
    TextDrawHideForAll(Textdraw0);
    TextDrawDestroy(Textdraw0);
    TextDrawHideForAll(Textdraw1);
    TextDrawDestroy(Textdraw1);
    TextDrawHideForAll(Textdraw3);
    TextDrawDestroy(Textdraw3);
    TextDrawHideForAll(Textdraw4);
    TextDrawDestroy(Textdraw4);
    TextDrawHideForAll(Textdraw6);
    TextDrawDestroy(Textdraw6);
    return 1;
}
forward pScore(playerid);
public pScore(playerid)
{
   new Str[256];
   format(Str, sizeof(Str), "Score: %d", GetPlayerScore(playerid));
   TextDrawSetString(Score[playerid], Str);
   return 1;
}
forward pName(playerid);
public pName(playerid)
{
   new Str[256];
   new ppName[MAX_PLAYER_NAME];
   GetPlayerName(playerid, ppName, sizeof(ppName));
   format(Str, sizeof(Str), "Name: %s", ppName);
   TextDrawSetString(Name[playerid], Str);
   return 1;
}
public Infos(playerid)
{
        new string[256],year,month,day;
        getdate(year, month, day);
        format(string, sizeof string, "~r~Ping: ~w~%d", GetPlayerPing(playerid));
        TextDrawSetString(Textdraw1, string);
        format(string, sizeof string, "~r~FPS: ~w~%d", GetPlayerFPS(playerid));
        TextDrawSetString(Textdraw0, string);
        format(string, sizeof string, "%d/%s%d/%s%d", day, ((month < 10) ? ("0") : ("")), month, (year < 10) ? ("0") : (""), year);
        TextDrawSetString(Textdraw6, string);
        }
stock GetPlayerFPS(playerid)
{
    SetPVarInt(playerid, "DrunkL", GetPlayerDrunkLevel(playerid));
    if(GetPVarInt(playerid, "DrunkL") < 100)
    {
        SetPlayerDrunkLevel(playerid, 2000);
    }
    else
    {
        if(GetPVarInt(playerid, "LDrunkL") != GetPVarInt(playerid, "DrunkL"))
        {
            SetPVarInt(playerid, "FPS", (GetPVarInt(playerid, "LDrunkL") - GetPVarInt(playerid, "DrunkL")));
            SetPVarInt(playerid, "LDrunkL", GetPVarInt(playerid, "DrunkL"));
            if((GetPVarInt(playerid, "FPS") > 0) && (GetPVarInt(playerid, "FPS") < 256))
            {
                return GetPVarInt(playerid, "FPS") - 1;
            }
        }
    }
    return 0;
}
public OnPlayerDisconnect(playerid, reason)
{
    Save(playerid);
    return 1;
}
stock Load(playerid)
{
    new file[128];
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid, name, sizeof(name));
    format(file,sizeof(file),"/%s.ini",name);
    if(!fexist(file))
    {
        dini_Create(file);
        dini_IntSet(file,"kills", PlayerInfo[playerid][kills]);
        dini_IntSet(file,"death", PlayerInfo[playerid][death]);
    }
    if(fexist(file))
    {
        PlayerInfo[playerid][kills] = dini_Int(file,"kills");
        PlayerInfo[playerid][death] = dini_Int(file,"kills");
    }
}
stock Save(playerid)
{
    new file[128];
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid, name, sizeof(name));
    format(file,sizeof(file),"%s.ini",name);
    if(fexist(file))
    {
        dini_IntSet(file,"kills", PlayerInfo[playerid][kills]);
        dini_IntSet(file,"death", PlayerInfo[playerid][death]);

    }
}
public OnPlayerUpdate(playerid) {

    // handle fps counters.
    new drunknew;
    drunknew = GetPlayerDrunkLevel(playerid);

    if (drunknew < 100) { // go back up, keep cycling.
        SetPlayerDrunkLevel(playerid, 2000);
    } else {

        if (pDrunkLevelLast[playerid] != drunknew) {

            new wfps = pDrunkLevelLast[playerid] - drunknew;

            if ((wfps > 0) && (wfps < 200))
                pFPS[playerid] = wfps;

            pDrunkLevelLast[playerid] = drunknew;
        }

    }

}
public OnPlayerDeath(playerid, killerid, reason)
{
    if(killerid != INVALID_PLAYER_ID)
    {
        tt(killerid);
        tt2(killerid);
        PlayerInfo[killerid][kills]++;
    }
    tt(playerid);
    tt2(playerid);
    PlayerInfo[playerid][death]++;
    return true;
}

forward tt(playerid);
public tt(playerid)
{
    new str[128];
    format(str, 128, "Kills: %d",PlayerInfo[playerid][kills]);
    return TextDrawSetString(Text:Textdraw3, str);
}

forward tt2(playerid);
public tt2(playerid)
{
    new str[128];
    format(str, 128, "Death: %d",PlayerInfo[playerid][death]);
    return TextDrawSetString(Text:Textdraw4, str);
}
public OnPlayerConnect(playerid)
{
Load(playerid);

Score[playerid] = TextDrawCreate(502.000000, 122.000000, " ");
TextDrawBackgroundColor(Score[playerid], -16776961);
TextDrawFont(Score[playerid], 3);
TextDrawLetterSize(Score[playerid], 0.290000, 1.300000);
TextDrawColor(Score[playerid], 255);
TextDrawSetOutline(Score[playerid], 1);
TextDrawSetProportional(Score[playerid], 0);
   
Name[playerid] = TextDrawCreate(501.000000, 156.000000, " ");
TextDrawBackgroundColor(Name[playerid], -16776961);
TextDrawFont(Name[playerid], 3);
TextDrawLetterSize(Name[playerid], 0.350000, 1.200000);
TextDrawColor(Name[playerid], 16711935);
TextDrawSetOutline(Name[playerid], 1);
TextDrawSetProportional(Name[playerid], 1);
return 1;
}
public OnPlayerSpawn(playerid)
{
TextDrawShowForPlayer(playerid, Textdraw6),TextDrawShowForPlayer(playerid, Textdraw4),TextDrawShowForPlayer(playerid, Textdraw3), TextDrawShowForPlayer(playerid, Name[playerid]),TextDrawShowForPlayer(playerid, Score[playerid]), TextDrawShowForPlayer(playerid, Textdraw1), TextDrawShowForPlayer(playerid, Textdraw0);
return 1;
}
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)