04.03.2015, 23:19
A uns animes de comida ai:
PHP код:
if( strcmp( cmd, "/animfood", true ) == 0 ) {
tmp = strtok( cmdtext, idx );
if( !strlen( tmp )) {
SendClientMessage( playerid,0xFF0000FF, "[ x ] Uso correto: /animfood [ 1-33 ]" );
return 1;
}
animeID = strval( tmp );
if( animeID < 1 || animeID > 33 ) {
SendClientMessage( playerid,0xFF0000FF, "[ x ] Uso correto: /animfood [ 1-33 ]" );
return 1;
}
if( animeID == 1 ) {
ApplyAnimation( playerid,"FOOD","EAT_Burger",4.1,Loop[ playerid ],1,1,1,1 );
}else if( animeID == 2 ) {
ApplyAnimation( playerid,"FOOD","EAT_Chicken",4.1,Loop[ playerid ],1,1,1,1 );
}else if( animeID == 3 ) {
ApplyAnimation( playerid,"FOOD","EAT_Pizza",4.1,Loop[ playerid ],1,1,1,1 );
}else if( animeID == 4 ) {
ApplyAnimation( playerid,"FOOD","EAT_Vomit_P",4.1,Loop[ playerid ],1,1,1,1 );
}else if( animeID == 5 ) {
ApplyAnimation( playerid,"FOOD","EAT_Vomit_SK",4.1,Loop[ playerid ],1,1,1,1 );
}else if( animeID == 6 ) {
ApplyAnimation( playerid,"FOOD","FF_Dam_Bkw",4.1,Loop[ playerid ],1,1,1,1 );
}else if( animeID == 7 ) {
ApplyAnimation( playerid,"FOOD","FF_Dam_Fwd",4.1,Loop[ playerid ],1,1,1,1 );
}else if( animeID == 8 ) {
ApplyAnimation( playerid,"FOOD","FF_Dam_Left",4.1,Loop[ playerid ],1,1,1,1 );
}else if( animeID == 9 ) {
ApplyAnimation( playerid,"FOOD","FF_Dam_Right",4.1,Loop[ playerid ],1,1,1,1 );
}else if( animeID == 10 ) {
ApplyAnimation( playerid,"FOOD","FF_Die_Bkw",4.1,Loop[ playerid ],1,1,1,1 );
}else if( animeID == 11 ) {
ApplyAnimation( playerid,"FOOD","FF_Die_Fwd",4.1,Loop[ playerid ],1,1,1,1 );
}else if( animeID == 12 ) {
ApplyAnimation( playerid,"FOOD","FF_Die_Left",4.1,Loop[ playerid ],1,1,1,1 );
}else if( animeID == 13 ) {
ApplyAnimation( playerid,"FOOD","FF_Die_Right",4.1,Loop[ playerid ],1,1,1,1 );
}else if( animeID == 14 ) {
ApplyAnimation( playerid,"FOOD","FF_Sit_Eat1",4.1,Loop[ playerid ],1,1,1,1 );
}else if( animeID == 15 ) {
ApplyAnimation( playerid,"FOOD","FF_Sit_Eat2",4.1,Loop[ playerid ],1,1,1,1 );
}else if( animeID == 16 ) {
ApplyAnimation( playerid,"FOOD","FF_Sit_Eat3",4.1,Loop[ playerid ],1,1,1,1 );
}else if( animeID == 17 ) {
ApplyAnimation( playerid,"FOOD","FF_Sit_In",4.1,Loop[ playerid ],1,1,1,1 );
}else if( animeID == 18 ) {
ApplyAnimation( playerid,"FOOD","FF_Sit_In_L",4.1,Loop[ playerid ],1,1,1,1 );
}else if( animeID == 19 ) {
ApplyAnimation( playerid,"FOOD","FF_Sit_In_R",4.1,Loop[ playerid ],1,1,1,1 );
}else if( animeID == 20 ) {
ApplyAnimation( playerid,"FOOD","FF_Sit_Look",4.1,Loop[ playerid ],1,1,1,1 );
}else if( animeID == 21 ) {
ApplyAnimation( playerid,"FOOD","FF_Sit_Loop",4.1,Loop[ playerid ],1,1,1,1 );
}else if( animeID == 22 ) {
ApplyAnimation( playerid,"FOOD","FF_Sit_Out_180",4.1,Loop[ playerid ],1,1,1,1 );
}else if( animeID == 23 ) {
ApplyAnimation( playerid,"FOOD","FF_Sit_Out_L_180",4.1,Loop[ playerid ],1,1,1,1 );
}else if( animeID == 24 ) {
ApplyAnimation( playerid,"FOOD","FF_Sit_Out_R_180",4.1,Loop[ playerid ],1,1,1,1 );
}else if( animeID == 25 ) {
ApplyAnimation( playerid,"FOOD","SHP_Thank",4.1,Loop[ playerid ],1,1,1,1 );
}else if( animeID == 26 ) {
ApplyAnimation( playerid,"FOOD","SHP_Tray_In",4.1,Loop[ playerid ],1,1,1,1 );
}else if( animeID == 27 ) {
ApplyAnimation( playerid,"FOOD","SHP_Tray_Lift",4.1,Loop[ playerid ],1,1,1,1 );
}else if( animeID == 28 ) {
ApplyAnimation( playerid,"FOOD","SHP_Tray_Lift_In",4.1,Loop[ playerid ],1,1,1,1 );
}else if( animeID == 29 ) {
ApplyAnimation( playerid,"FOOD","SHP_Tray_Lift_Loop",4.1,Loop[ playerid ],1,1,1,1 );
}else if( animeID == 30 ) {
ApplyAnimation( playerid,"FOOD","SHP_Tray_Lift_Out",4.1,Loop[ playerid ],1,1,1,1 );
}else if( animeID == 31 ) {
ApplyAnimation( playerid,"FOOD","SHP_Tray_Out",4.1,Loop[ playerid ],1,1,1,1 );
}else if( animeID == 32 ) {
ApplyAnimation( playerid,"FOOD","SHP_Tray_Pose",4.1,Loop[ playerid ],1,1,1,1 );
}else if( animeID == 33 ) {
ApplyAnimation( playerid,"FOOD","SHP_Tray_Return",4.1,Loop[ playerid ],1,1,1,1 );
}
ret