error 029: invalid expression, assumed zero
#1

Hello

Help i get this error , when i compile mod


i get this error :
Код:
***********(29575) : error 029: invalid expression, assumed zero
line 29575
pawn Код:
else
Code
pawn Код:
CMD:duty(playerid, params[])
{
    new group = playerVariables[playerid][pGroup];
    if(groupVariables[group][gGroupType] == 1)
    if(GetPVarInt(playerid,"AntiFlood") > gettime()){ SendClientMessage(playerid, 0xFFD5BBAA, "Do Not Spam!"); return false; }
    SetPVarInt(playerid,"AntiFlood",gettime() + 1);
    {
       for(new x = 0; x < MAX_GROUPS; x++)
       {
           if(IsAtDuty(playerid) || IsPlayerInRangeOfPoint(playerid, 100.0, groupVariables[x][gGroupInteriorPos][0], groupVariables[x][gGroupInteriorPos][1], groupVariables[x][gGroupInteriorPos][2]) && GetPlayerVirtualWorld(playerid) == GROUP_VIRTUAL_WORLD+x)
           {
               GetPlayerName(playerid, szPlayerName, MAX_PLAYER_NAME);
               if(playerVariables[playerid][pPoliceDuty] == 0)
               {
                   playerVariables[playerid][pPoliceDuty] = 1;
                   format(szMessage, sizeof(szMessage), "%s took his equipment out of his locker.", szPlayerName);
                   nearByMessage(playerid, COLOR_PURPLE, szMessage, 10.0);
                   givePlayerValidWeapon(playerid, 24);
                   givePlayerValidWeapon(playerid, 31);
                   givePlayerValidWeapon(playerid, 29);
                   givePlayerValidWeapon(playerid, 41);
                   playerVariables[playerid][pArmour] = 100;
                   playerVariables[playerid][pHealth] = 100;
                   SetPlayerArmour(playerid, playerVariables[playerid][pArmour]);
                   SetPlayerHealth(playerid, playerVariables[playerid][pHealth]);
                }
               else
                {
                    playerVariables[playerid][pPoliceDuty] = 0;
                    format(szMessage, sizeof(szMessage), "%s put his equipment in his locker.", szPlayerName);
                    nearByMessage(playerid, COLOR_PURPLE, szMessage, 10.0);
                    validResetPlayerWeapons(playerid);
                    playerVariables[playerid][pArmour] = 0;
                    playerVariables[playerid][pHealth] = 100;
                    SetPlayerArmour(playerid, playerVariables[playerid][pArmour]);
                    SetPlayerHealth(playerid, playerVariables[playerid][pHealth]);
                }
            }
            else
            {
               SCM(playerid, COLOR_GREY, "You need to be in your HQ!");
            }
         }
         else
         {
             SCM(playerid, COLOR_GREY, "You are not a cop!");
         }
     }
     return 1;
}
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