03.03.2015, 22:12
Quote:
SetPlayerAttachedObjectEx(playerid, slot, model, bone, Float:X, Float:Y, Float:Z, Float:RX, Float:RY, Float:RZ) { if(!pObject[playerid][slotreserved]) { pObject[playerid][slotreserved] = true; pObject[playerid][omodel] = model; pObject[playerid][oslot] = slot; SetPlayerAttachedObject(playerid, slot, model, bone, X, Y, Z, RX, RY, RZ); } else { SetPlayerAttachedObject(playerid, pObject[playerid][oslot], model, bone, X, Y, Z, RX, RY, RZ); } return 1; } |