Wrong calculations?
#5

Thanks for the help got it working now, the 400.0*floatround(floatpoints); was messing it up, i forgot to delete it, it's exponential now yay +1 rep
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Wrong calculations? - by wooolly - 02.03.2015, 20:35
Re: Wrong calculations? - by Vince - 02.03.2015, 20:59
Re: Wrong calculations? - by wooolly - 02.03.2015, 21:20
AW: Re: Wrong calculations? - by Nero_3D - 02.03.2015, 22:42
Re: Wrong calculations? - by wooolly - 02.03.2015, 22:56

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