02.03.2015, 22:56
Thanks for the help
got it working now, the 400.0*floatround(floatpoints); was messing it up, i forgot to delete it, it's exponential now yay
+1 rep
got it working now, the 400.0*floatround(floatpoints); was messing it up, i forgot to delete it, it's exponential now yay
+1 rep

