02.03.2015, 18:31
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Последний раз редактировалось RuCyzZ0r; 02.03.2015 в 20:12.
)
Hello , crashdetect plugin detect this error on my gamemode :
This apper again and again and again in my server_log.txt (8.000.000 in just 12 h) .
This is function :
new Float:vPos[3][MAX_VEHICLES]; // ---------------------------
new VehicleDistance[MAX_VEHICLES]; //
Any ideea please ?
Код HTML:
[09:17:43] [debug] Run time error 4: "Array index out of bounds" [09:17:43] [debug] Accessing element at index 255 past array upper bound 99 [09:17:43] [debug] AMX backtrace: [09:17:43] [debug] #0 00067320 in public OtherTimer () from RG.amx [09:17:44] [debug] Run time error 4: "Array index out of bounds" [09:17:44] [debug] Accessing element at index 255 past array upper bound 99 [09:17:44] [debug] AMX backtrace: [09:17:44] [debug] #0 00067320 in public OtherTimer () from RG.amx [09:17:45] [debug] Run time error 4: "Array index out of bounds" [09:17:45] [debug] Accessing element at index 255 past array upper bound 99 [09:17:45] [debug] AMX backtrace: [09:17:45] [debug] #0 00067320 in public OtherTimer () from RG.amx [09:17:46] [debug] Run time error 4: "Array index out of bounds" [09:17:46] [debug] Accessing element at index 255 past array upper bound 99 [09:17:46] [debug] AMX backtrace: [09:17:46] [debug] #0 00067320 in public OtherTimer () from RG.amx [09:17:47] [debug] Run time error 4: "Array index out of bounds" [09:17:47] [debug] Accessing element at index 255 past array upper bound 99 [09:17:47] [debug] AMX backtrace: [09:17:47] [debug] #0 00067320 in public OtherTimer () from RG.amx [09:17:48] [debug] Run time error 4: "Array index out of bounds" [09:17:48] [debug] Accessing element at index 255 past array upper bound 99 [09:17:48] [debug] AMX backtrace: [09:17:48] [debug] #0 00067320 in public OtherTimer () from RG.amx [09:17:49] [debug] Run time error 4: "Array index out of bounds" [09:17:49] [debug] Accessing element at index 255 past array upper bound 99 [09:17:49] [debug] AMX backtrace: [09:17:49] [debug] #0 00067320 in public OtherTimer () from RG.amx [09:17:50] [debug] Run time error 4: "Array index out of bounds" [09:17:50] [debug] Accessing element at index 255 past array upper bound 99 [09:17:50] [debug] AMX backtrace: [09:17:50] [debug] #0 00067320 in public OtherTimer () from RG.amx
This is function :
Код HTML:
function OtherTimer() { new string[256]; new Float:oldposx, Float:oldposy, Float:oldposz; for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { new vehicleid = GetPlayerVehicleID(i); if(SafeTime[i] > 0) { SafeTime[i]--; } if(SafeTime[i] == 1) { if(gPlayerAccount[i] == 1 && gPlayerLogged[i] == 0) { new loginname[256]; new loginstring[256]; GetPlayerName(i,loginname,sizeof(loginname)); format(loginstring,sizeof(loginstring),"{a9c4e4}Bun venit inapoi pe Reality-Gaming RPG \n{a9c4e4}Cont:{008000} %s \n{a9c4e4}Acest cont este inregistrat",loginname); ShowPlayerDialog(i,12346,DIALOG_STYLE_PASSWORD,"Login",loginstring,"Login","Exit"); } } if(GetPlayerState(i) == 2) { GetPlayerPos(i, TelePos[i][3], TelePos[i][4], TelePos[i][5]); if(TelePos[i][5] > 550.0) { TelePos[i][0] = 0.0; TelePos[i][1] = 0.0; } if(TelePos[i][0] != 0.0) { new distance = GetPlayerSpeed(i, true); if ((BusrouteEast[i][0] == 0 && BusrouteWest[i][0] == 0)) { if(gSpeedo[i] == 2) { if(distance <10) { format(string, sizeof(string), "~n~~g~mph : ~w~%.0f",distance); } if(distance > 10 && distance < 100) { format(string, sizeof(string), "~n~~g~mph : ~w~%.0f",distance); } if(distance > 100) { format(string, sizeof(string), "~n~~g~mph : ~w~%.0f",distance); } GameTextForPlayer(i, string, 2000, 5); } } } if(TelePos[i][5] < 550.0 && TelePos[i][3] != 0.0) { TelePos[i][0] = TelePos[i][3]; TelePos[i][1] = TelePos[i][4]; } } if(PlayerInfo[i][pLocal] != 255 && PlayerInfo[i][pInt] != 0) { new house = PlayerInfo[i][pLocal]; GetPlayerPos(i, oldposx, oldposy, oldposz); if(oldposz != 0.0) { if(oldposz < 600.0) { if(house == 242) { SetPlayerInterior(i,0); SetPlayerPos(i,-2518.5967,-623.2701,132.7679); PlayerInfo[i][pInt] = 0; SetPlayerVirtualWorld(i,0); PlayerInfo[i][pVirWorld] = 0; PlayerInfo[i][pLocal] = 255; } else if(house < 175 && house != 10000) { SetPlayerPos(i, HouseInfo[house][hEntrancex], HouseInfo[house][hEntrancey],HouseInfo[house][hEntrancez]); PlayerInfo[i][pLocal] = 255; SetPlayerInterior(i,0); SetPlayerVirtualWorld(i,0); PlayerInfo[i][pVirWorld] = 0; PlayerInfo[i][pInt] = 0; } } } } if(CellTime[i] > 0) { if (CellTime[i] == cchargetime) { CellTime[i] = 1; if(Mobile[Mobile[i]] == i) { CallCost[i] = CallCost[i]+callcost; } } CellTime[i] = CellTime[i] +1; if (Mobile[Mobile[i]] == 255 && CellTime[i] == 5) { if(IsPlayerConnected(Mobile[i])) { new called[MAX_PLAYER_NAME]; GetPlayerName(Mobile[i], called, sizeof(called)); format(string, sizeof(string), "* %s's phone rings.", called); ProxDetector(30.0, Mobile[i], string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); RingTone[Mobile[i]] = 10; } } } if(CellTime[i] == 0 && CallCost[i] > 0) { format(string, sizeof(string), "~w~The call cost~n~~r~%d EuroCent",CallCost[i]); GameTextForPlayer(i, string, 5000, 1); new eurocenti = PlayerInfo[i][pEuroCent]; PlayerInfo[i][pEuroCent] = eurocenti - CallCost[i]; SBizzInfo[2][sbTill] += CallCost[i]; ExtortionSBiz(2, CallCost[i]); CallCost[i] = 0; } if(TransportTime[i] > 0) { if(TransportTime[i] >= 16) { TransportTime[i] = 1; if(TransportDriver[i] < 999) { if(IsPlayerConnected(TransportDriver[i])) { TransportCost[i] += TransportValue[TransportDriver[i]]; TransportCost[TransportDriver[i]] = TransportCost[i]; } } } TransportTime[i] += 1; format(string, sizeof(string), "~r~%d ~w~: ~g~%s",TransportTime[i],DecimalPoint(TransportCost[i])); GameTextForPlayer(i, string, 1500, 6); if(GetPlayerMoney(i) < TransportCost[i]) { format(string, sizeof(string), "* Ai nevoie de %s pentru a merge mai departe.", DecimalPoint(TransportCost[i])); SendClientMessage(i, COLOR_WHITE, string); RemovePlayerFromVehicle(i); } } if (BusrouteEast[i][0] != 0 || BusrouteWest[i][0] != 0) { if (!IsPlayerInAnyVehicle(i) || !IsABus(GetPlayerVehicleID(i))) if (vehicleid != 0) { if (!IsABus(vehicleid)) { if (BusrouteEast[i][0] != 0) BusrouteEnd(i, BusrouteEast[i][1]); else if (BusrouteWest[i][0] != 0) BusrouteEnd(i, BusrouteWest[i][1]); } } else { if (BusrouteEast[i][0] != 0) BusrouteEnd(i, BusrouteEast[i][1]); else if (BusrouteWest[i][0] != 0) BusrouteEnd(i, BusrouteWest[i][1]); } } if (IsABus(vehicleid) && GetPlayerState(i) == 2 && PlayerInfo[i][pJob] != 14) { SetVehicleToRespawn(vehicleid); } if(IsAnOwnableCar(vehicleid) && GetPlayerState(i) == PLAYER_STATE_DRIVER) { new Float:x, Float:y, Float:z; GetVehiclePos(vehicleid, x, y, z); new distance = GetDistances2(x, y, z, vPos[0][vehicleid], vPos[1][vehicleid], vPos[2][vehicleid]); vPos[0][vehicleid] = x; vPos[1][vehicleid] = y; vPos[2][vehicleid] = z; VehicleDistance[vehicleid] += distance; if (VehicleDistance[vehicleid] > 370) { CarInfo[vehicleid][odometer]++; VehicleDistance[vehicleid] = 0; } } } } return 1; }
new VehicleDistance[MAX_VEHICLES]; //
Any ideea please ?
SOLVED