OnPlayerEditDynamicObject on CrashDetect
#3

I guess it comes from the Streamer ,
which OnPlayerEditObject and different OnPlayerDynamicObject Arrays ,

This is arrays of OnPlayerEditObject

pawn Код:
forward OnPlayerEditObject( playerid, playerobject, objectid, response,
Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ );
While in streamer OnPlayerEditDynamicObject

pawn Код:
forward OnPlayerEditDynamicObject(playerid, objectid, response, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz);
The difference is in the array playerobject , which is not in Streamer .

It makes debug the crash appears .

But after I add it in include streamer .
It has no effect at all.

It still appears.

Any solutions?
Reply


Messages In This Thread
OnPlayerEditDynamicObject on CrashDetect - by qmnty - 27.02.2015, 02:28
Re: OnPlayerEditDynamicObject on CrashDetect - by Crayder - 27.02.2015, 02:30
Re: OnPlayerEditDynamicObject on CrashDetect - by qmnty - 28.02.2015, 22:24
Re: OnPlayerEditDynamicObject on CrashDetect - by maramizo - 28.02.2015, 22:28
Re: OnPlayerEditDynamicObject on CrashDetect - by Crayder - 01.03.2015, 03:07

Forum Jump:


Users browsing this thread: 2 Guest(s)