28.02.2015, 02:19
If you set the material to something with an explosion / blow-on-collision flag it won't be transfered. The only thing the material / texture changes is the look.
Example:
Bob is wearing a green shirt that looks like a bullet-proof vest. When he gets shot in the stomatch, the shirt doesn't do anything because it's merely a work of art and not the real product. This is very much alike, and basically is the same concept.
Additionally, dynamic objects are not a default part of SA:MP.
That being noted, you should refer directly to the streamer plug-in topic when reporting bugs with the plug-in / dynamic object functions.
P.S: This isn't (as explained above) a bug.
Example:
Bob is wearing a green shirt that looks like a bullet-proof vest. When he gets shot in the stomatch, the shirt doesn't do anything because it's merely a work of art and not the real product. This is very much alike, and basically is the same concept.
Additionally, dynamic objects are not a default part of SA:MP.
That being noted, you should refer directly to the streamer plug-in topic when reporting bugs with the plug-in / dynamic object functions.
P.S: This isn't (as explained above) a bug.