27.02.2015, 13:56
Quote:
Well, as long as the player is above the water (z > 0.0), the objects that should be invisible above water are made invisible (Using SetObjectMaterial). And when he gets below 0.0, they are set to the normal textures.
But as I said that is a lot of work for the cpu if there are many players and/or objects, since the objects must be visible per-player. If this is what you mean. If you mean the bug, it could be worked-around with the above mentioned script, but would be ugly. |
I don't like this either, it's not really a bug though. They (Rockstar and SA-MP) just need to use the right flags when creating objects. They must've had a reason for this to be possible though.