[FilterScript] Colorful HUDs.
#3

Nice job.

You can use OnPlayerUpdate to detect the players weapon too (GetPlayerWeapon), and if it's not the fist (ID: 0), then you can hide the textdraw for the player - But if the weapon is fist and his "Hud" variable is 1, then you show it.

Also, I think you forgot to reset the "Hud" variable in two of the "Remove___Hud" functions
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Messages In This Thread
Colorful HUDs. - by HY - 27.02.2015, 13:04
Re: Colorful HUDs. - by Team_PRO - 27.02.2015, 13:08
Re: Colorful HUDs. - by Kyance - 27.02.2015, 13:26
Re: Colorful HUDs. - by hamzajaved780 - 27.02.2015, 17:24
Re: Colorful HUDs. - by Nenzittow - 27.02.2015, 17:38
Re: Colorful HUDs. - by TheSnaKe - 27.02.2015, 18:26
Re: Colorful HUDs. - by Golf - 27.02.2015, 18:31
Re: Colorful HUDs. - by M0HAMMAD - 27.02.2015, 18:35
Re: Colorful HUDs. - by HY - 27.02.2015, 19:04
Re: Colorful HUDs. - by $$inSane - 28.02.2015, 03:28

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