27.02.2015, 12:52
Well, as long as the player is above the water (z > 0.0), the objects that should be invisible above water are made invisible (Using SetObjectMaterial). And when he gets below 0.0, they are set to the normal textures.
But as I said that is a lot of work for the cpu if there are many players and/or objects, since the objects must be visible per-player.
If this is what you mean. If you mean the bug, it could be worked-around with the above mentioned script, but would be ugly.
But as I said that is a lot of work for the cpu if there are many players and/or objects, since the objects must be visible per-player.
If this is what you mean. If you mean the bug, it could be worked-around with the above mentioned script, but would be ugly.

