Mapping underwater
#2

I could make a little script for you, but it will be pretty inefficient if there are many objects below the water level.
But this could be buggy, because we do only have one coordinate for an object, meaning it would fully disappear if the center is below 0.0 (Z) - but they could be made invisible, so its collision is still there.
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Messages In This Thread
Mapping underwater - by Ciarannn - 26.02.2015, 20:43
AW: Mapping underwater - by NaS - 26.02.2015, 20:49
Re: AW: Mapping underwater - by Ciarannn - 26.02.2015, 22:31
Re: Mapping underwater - by semara123 - 26.02.2015, 22:49
Re: Mapping underwater - by Crayder - 27.02.2015, 01:52
Re: Mapping underwater - by Ciarannn - 27.02.2015, 06:50
AW: Mapping underwater - by NaS - 27.02.2015, 12:52
Re: AW: Mapping underwater - by Crayder - 27.02.2015, 13:56

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