GetCameraFacingAngle?
#4

GetPlayerCameraFrontVector
This function returns a vector X, Y, Z of the place where the player is aiming in 3D space from 2D. Yes, you may call this a sort of facing angle.

GetPlayerCameraPos
This generally gives the player camera pos in 3D space.

For making a generall camera for class selection, use those ^^ for reading the cordinates. And then use SetPlayerCameraPos and SetPlayerCameraLookAt for facing angle*.

TIP: you may use map editor for the same purpose. There is camera options at the top in VIEW sub window.
Reply


Messages In This Thread
GetCameraFacingAngle? - by De4dpOol - 25.02.2015, 09:55
Re: GetCameraFacingAngle? - by Golf - 25.02.2015, 10:05
Re: GetCameraFacingAngle? - by De4dpOol - 25.02.2015, 10:21
Re: GetCameraFacingAngle? - by Gammix - 25.02.2015, 12:12
Re: GetCameraFacingAngle? - by -=Dar[K]Lord=- - 25.02.2015, 12:22
Re: GetCameraFacingAngle? - by BroZeus - 25.02.2015, 13:50
Re: GetCameraFacingAngle? - by Pottus - 25.02.2015, 14:30
Re: GetCameraFacingAngle? - by BroZeus - 26.02.2015, 09:12
AW: Re: GetCameraFacingAngle? - by Nero_3D - 26.02.2015, 13:24
Re: AW: Re: GetCameraFacingAngle? - by BroZeus - 26.02.2015, 14:01

Forum Jump:


Users browsing this thread: 1 Guest(s)