25.02.2015, 02:15
Don't know, it should not happen. But for fixing it you can use it.
https://sampwiki.blast.hk/wiki/CancelSelectTextDraw
pawn Code:
//Under OnPlayerSpawn (Add it at the bottom of the callback, cuz I think you are using custom class selection so it should not mess with it))//
CancelSelectTextDraw(playerid);