23.02.2015, 09:58
Code:
native TextDrawSetPreviewMaterial(Text:text, materialindex, modelid, txdname[], texturename[], materialcolor); native TextDrawSetPreviewMaterialText(Text:text, (objectid, text[], materialindex = 0, materialsize = OBJECT_MATERIAL_SIZE_256x128, fontface[] = "Arial", fontsize = 24, bold = 1, fontcolor = 0xFFFFFFFF, backcolor = 0, textalignment = 0); native PlayerTextDrawSetPreviewMaterial(playerid, PlayerText:text, materialindex, modelid, txdname[], texturename[], materialcolor); native PlayerTextDrawSetPreviewMaterialText(playerid, PlayerText:text, text[], materialindex = 0, materialsize = OBJECT_MATERIAL_SIZE_256x128, fontface[] = "Arial", fontsize = 24, bold = 1, fontcolor = 0xFFFFFFFF, backcolor = 0, textalignment = 0);

