Some useful functions for textdraws?
#5

Code:
native TextDrawSetPreviewMaterial(Text:text, materialindex, modelid, txdname[], texturename[], materialcolor);
native TextDrawSetPreviewMaterialText(Text:text, (objectid, text[], materialindex = 0, materialsize = OBJECT_MATERIAL_SIZE_256x128, fontface[] = "Arial", fontsize = 24, bold = 1, fontcolor = 0xFFFFFFFF, backcolor = 0, textalignment = 0);
native PlayerTextDrawSetPreviewMaterial(playerid, PlayerText:text, materialindex, modelid, txdname[], texturename[], materialcolor);
native PlayerTextDrawSetPreviewMaterialText(playerid, PlayerText:text, text[], materialindex = 0, materialsize = OBJECT_MATERIAL_SIZE_256x128, fontface[] = "Arial", fontsize = 24, bold = 1, fontcolor = 0xFFFFFFFF, backcolor = 0, textalignment = 0);
Support, but I think we have a more simple way for it: change TextDrawSetPreviewModel to TextDrawSetPreviewObject and change ID from modelid to objectid. And after all changes of material we can use object for preview.
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Messages In This Thread
Some useful functions for textdraws? - by n0minal - 22.02.2015, 21:24
Respuesta: Some useful functions for textdraws? - by adri1 - 22.02.2015, 21:54
Re: Respuesta: Some useful functions for textdraws? - by n0minal - 22.02.2015, 21:55
Re: Some useful functions for textdraws? - by dominik523 - 23.02.2015, 09:33
Re: Some useful functions for textdraws? - by OKStyle - 23.02.2015, 09:58
Re: Some useful functions for textdraws? - by n0minal - 23.02.2015, 15:10
Re: Some useful functions for textdraws? - by Cell_ - 26.02.2015, 16:47
Re: Some useful functions for textdraws? - by n0minal - 26.02.2015, 17:47
Respuesta: Some useful functions for textdraws? - by adri1 - 26.02.2015, 18:48
Re: Some useful functions for textdraws? - by Crayder - 27.02.2015, 02:17

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