Admin Warning System help
#1

Hey!

I got the following command:
Код:
CMD:awarn( playerid, cmdtext[] ) {

	new targetid,
		string[128];
	if(PlayerInfo[playerid][pAdmin] < 6)
	    return SendClientMessage(playerid, COLOR_RED, "SERVER: You can't use this command.");
	if(sscanf(cmdtext, "u", targetid))
	    return SendClientMessage(playerid, COLOR_RED, "USAGE: /awarn [admin]");
	if(!IsPlayerConnected(targetid) || PlayerInfo[targetid][pAdmin] == 0)
	    return SendClientMessage(playerid, COLOR_RED, "SERVER: Playerid is not an active ID or playerid is NOT an admin!");
	if(PlayerInfo[playerid][pAdmin] >= 1) {
	
	    PlayerInfo[playerid][pAdminWarns] = PlayerInfo[playerid][pAdminWarns] + 1;
	    format(string, sizeof(string), "AdmWarning: %s has warned admin %s (Warn: #%d)", GetOOCName(playerid), GetOOCName(targetid), PlayerInfo[targetid][pAdminWarns]);
	    SendMessageToAdmins(COLOR_RED, string, 1);
	    printf("AdmWarning: %s has warned admin %s (Warn: #%d)", GetOOCName(playerid), GetOOCName(targetid), PlayerInfo[targetid][pAdminWarns]);
	    return 1;
	}
	else if(PlayerInfo[targetid][pAdminWarns] == 2)
	{
	    PlayerInfo[targetid][pAdminWarns] = 0;
	    PlayerInfo[targetid][pAdmin] = PlayerInfo[playerid][pAdmin] - 1;
	    format(string, sizeof(string), "AdmWarning: %s has been demoted by 1 level by SYSTEM because he had gathered 3 admin warnings!", GetOOCName(targetid));
	    SendMessageToAdmins(COLOR_RED, string, 1);
	    printf("AdmWarning: %s was demoted by 1 level by SYSTEM because he had had gathered 3 admin warnings", GetOOCName(targetid));
	    return 1;
	}
	return 0;
}
It all works fine but it keeps adding (+1) to the targetid's adminwarnings. Example: /awarn 0 keeps warning him and his pAdminWarns goes up by +1.
As stated in the end, it doesn't demote him if he's about to get his 3rd. I can warn him up to 100.

Problem #2:
Код:
CMD:me( playerid, cmdtext[] ) {

	if(IsPlayerConnected(playerid))
	{
		new message[128],
	   	 	string[128];

		if(sscanf(cmdtext, "s[126]", message))	return SendClientMessage(playerid, COLOR_GREY, "USAGE: /me [action]");
		format(string, sizeof(string), "* %s %s", GetICName(playerid), message);
		SendNearByMessage(playerid, COLOR_INDIGO, string, 10);
		return 1;
	} else {
		SendClientMessage(playerid, COLOR_RED, "SERVER: You are not connected yet.");
	}
	return 0;
}
I got the stated command but when I do /me text it displays "USAGE: /me [action]". It doesn't work at all, it reads it like I've no text.

I can't seem to figure it out what's the problem.

Thanks!
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Messages In This Thread
Admin Warning System help - by zork - 22.02.2015, 16:45
Re: Admin Warning System help - by -=Dar[K]Lord=- - 22.02.2015, 17:57
Re: Admin Warning System help - by zork - 22.02.2015, 18:11
Re: Admin Warning System help - by -=Dar[K]Lord=- - 23.02.2015, 00:05
Re: Admin Warning System help - by zork - 23.02.2015, 06:45

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