Optimization
#10

From what I've learned, using loops in timers is actually worse than having "lots of player-based" timers.
Since It'll take a longer time for the timer to 'execute'(well, finish), and will cause desynces
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Messages In This Thread
Optimization - by Etolas - 20.02.2015, 07:00
Re: Optimization - by Kenway - 20.02.2015, 07:04
Re: Optimization - by Etolas - 20.02.2015, 07:06
Re: Optimization - by CalvinC - 20.02.2015, 07:09
Re: Optimization - by Kenway - 20.02.2015, 07:10
Re: Optimization - by Etolas - 20.02.2015, 07:12
Re: Optimization - by arakuta - 20.02.2015, 10:13
Re: Optimization - by AndySedeyn - 20.02.2015, 10:30
Re: Optimization - by CalvinC - 20.02.2015, 10:39
Re: Optimization - by Kyance - 20.02.2015, 13:02

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