20.02.2015, 07:09
You're doing 2 different things, in the first code you send a message to the player, where in the second you send a message to 500 player ID's.
You should use SendClientMessageToAll instead of a loop, but still it's useless, as people aren't on when you have just started the gamemode.
You should use SendClientMessageToAll instead of a loop, but still it's useless, as people aren't on when you have just started the gamemode.