19.02.2015, 23:49
This is the better system and I used it in my server:
pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
if ((((newkeys & (4)) == (4)) && ((oldkeys & (4)) != (4)))) AddVehicleComponent(GetPlayerVehicleID(playerid), 1010);
else if ((((newkeys & (4)) != (4)) && ((oldkeys & (4)) == (4)))) RemoveVehicleComponent(GetPlayerVehicleID(playerid), 1010);
}
return 1;
}