16.02.2015, 20:49
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Последний раз редактировалось Crayder; 17.02.2015 в 04:48.
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Quote:
As you can see at .interiorid = sc_VendingMachines[i][e_Interior]
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Also, Slice, you say that we need to include this "before any other script," but it actually has to be after YSI. If it's after YSI we get symbol already defined errors for OnPlayerGive/TakeDamage. Streamer would also need to be included before if defining WC_USE STREAMER.
EDIT: Just noticed, damage is not taken when falling off a bike. Maybe you could implement detection for falling off a bike. And, jumping out of a car or off a bike at a high speed range interval should be detected. It would add a bit more realism to the realistic weapon damages available in this system.
EDIT: I'm also experiencing client crashes without the thing that shows the error addresses when doing gmx. Just the plain old gtasa encountered a problem and needs to close prompt. This is likely caused by removing the vending machines twice (OnPlayerConnect and ScriptInit (for filterscripts and gamemode)). I commented the fix for this on my issue report in github.
Ps. I added yet another pull request. This time it considers my gradient health bar suggestion. It seems to work perfect in my test server. The only thing that is doubtful is it will now use Player TD's for the background, therefore doubling the Player TD's needed for this include (not counting the damage indicators). [Credits to Toribio & Southclaw for the background color equation.]
Pps. I feel as if I'm the only one testing this, it's a bad ass system... :P