16.02.2015, 20:13
pawn Код:
static CreateVendingMachines()
{
DestroyVendingMachines();
for (new i = 0; i < sizeof(sc_VendingMachines); i++) {
#if WC_USE_STREAMER
s_VendingMachineObject[i] = CreateDynamicObject(
sc_VendingMachines[i][e_Model],
sc_VendingMachines[i][e_PosX],
sc_VendingMachines[i][e_PosY],
sc_VendingMachines[i][e_PosZ],
sc_VendingMachines[i][e_RotX],
sc_VendingMachines[i][e_RotY],
sc_VendingMachines[i][e_RotZ],
.interiorid = sc_VendingMachines[i][e_Interior]
);
#else
s_VendingMachineObject[i] = CreateObject(
sc_VendingMachines[i][e_Model],
sc_VendingMachines[i][e_PosX],
sc_VendingMachines[i][e_PosY],
sc_VendingMachines[i][e_PosZ],
sc_VendingMachines[i][e_RotX],
sc_VendingMachines[i][e_RotY],
sc_VendingMachines[i][e_RotZ]
);
#endif
}
}
As you can see at .interiorid = sc_VendingMachines[i][e_Interior], I believe .interior = isn't meant to be there, correct me if I'm wrong.
Anyway, I'm in love with this include. The indention of the code and the code itself looks really nice. Thanks for the release Slice.