16.02.2015, 07:37
no ! just create a new variable that will be true if player die! just look at the example script:
pawn Код:
new bool:PlayerDead[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
PlayerDead[playerid] = false;
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
PlayerDead[playerid] = true;
return 1;
}
public OnPlayerSpawn(playerid)
{
if(PlayerDead[playerid] == true)
{
SetPlayerHealth(playerid, 100);
PlayerDead[playerid] = false;
}
return 1;
}