Health after respawn
#2

no ! just create a new variable that will be true if player die! just look at the example script:

pawn Код:
new bool:PlayerDead[MAX_PLAYERS];

public OnPlayerConnect(playerid)
{
  PlayerDead[playerid] = false;
  return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
  PlayerDead[playerid] = true;
  return 1;
}

public OnPlayerSpawn(playerid)
{
  if(PlayerDead[playerid] == true)
  {
   SetPlayerHealth(playerid, 100);
   PlayerDead[playerid] = false;
  }
  return 1;
}
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Messages In This Thread
Health after respawn - by Supermaxultraswag - 16.02.2015, 07:31
Re: Health after respawn - by M4D - 16.02.2015, 07:37
Re: Health after respawn - by Supermaxultraswag - 16.02.2015, 08:32

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