14.02.2015, 22:14
Quote:
Well, it is advised to use the least number of code in OnPlayerUpdate to avoid any mess and/or lag spikes. Seemingly, you're using y_timers which would be very effective if you add the code that you have on OnPlayerUpdate to an existing timer you have created to a short-time-interval.
It might not be the main source of lag, but it could help to minimize it as possible. Also, are you sure you're not being DDoSed? Are you using something like: pawn Код:
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