How about Multi Language
#2

Basically you check each time you send a messeage which text the script should show the player (depending which language the player has set)
pawn Код:
switch(Language[playerid])
{
    case ENGLISH: SendClientMessage(playerid, -1, "English");
    case VIETNAM: SendClientMessage(playerid, -1, "VIETNAM");
}
Either you create your own system or you use an existing one like y_languages
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Messages In This Thread
How about Multi Language - by hichay - 13.02.2015, 16:21
AW: How about Multi Language - by Nero_3D - 13.02.2015, 16:31

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