13.02.2015, 16:31
Basically you check each time you send a messeage which text the script should show the player (depending which language the player has set)
Either you create your own system or you use an existing one like y_languages
pawn Код:
switch(Language[playerid])
{
case ENGLISH: SendClientMessage(playerid, -1, "English");
case VIETNAM: SendClientMessage(playerid, -1, "VIETNAM");
}