Big Weapons, How to do?
#3

Quote:
pawn Код:
(playerid, index, modelid, bone, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ, materialcolor1, materialcolor2)
playerid The ID of the player to attach the object to.

index The index (slot) to assign the object to (0-9 since 0.3d, 0-4 in previous versions).

modelid The model to attach.

bone The bone to attach the object to.

fOffsetX (optional) X axis offset for the object position.

fOffsetY (optional) Y axis offset for the object position.

fOffsetZ (optional) Z axis offset for the object position.

fRotX (optional) X axis rotation of the object.

fRotY (optional) Y axis rotation of the object.

fRotZ (optional) Z axis rotation of the object.

fScaleX (optional) X axis scale of the object.

fScaley (optional) Y axis scale of the object.

fScalez (optional) Z axis scale of the object.

materialcolor1 (optional) The first object color to set, as an integer or hex in ARGB color format.

materialcolor2 (optional) The second object color to set, as an integer or hex in ARGB color format

https://sampwiki.blast.hk/wiki/SetPlayerAttachedObject
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Messages In This Thread
Big Weapons, How to do? - by LorDWarS - 13.02.2015, 11:39
Re: Big Weapons, How to do? - by Airman123 - 13.02.2015, 11:42
Re: Big Weapons, How to do? - by CalvinC - 13.02.2015, 12:45
Re: Big Weapons, How to do? - by LorDWarS - 14.02.2015, 16:25
Re: Big Weapons, How to do? - by SnG.Scot_MisCuDI - 14.02.2015, 16:26
Re: Big Weapons, How to do? - by LorDWarS - 14.02.2015, 16:33
Re: Big Weapons, How to do? - by LorDWarS - 15.02.2015, 03:57

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