Quote:
Originally Posted by CalvinC
Im not sure, but if it does, you should be able to avoid it by doing this:
pawn Код:
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ) { if(GetPlayerTeam(playerid) == GetPlayerTeam(hitid) return 0; return 1; }
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The point is that i don't want to avoid it for civilians. I want it so civilians could lost hp