SAMP Hit detection isn't accurate?
#3

OnPlayerTakeDamage tends to be inaccurate while dealing with laggers. OnPlayerGiveDamage is more accurate than OnPlayerTakeDamage, but if you set the damaged player's health to 0 under OnPlayerGiveDamage, the death reason of the damaged player's intends to get mixed up (default reason) in some cases.
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Messages In This Thread
SAMP Hit detection isn't accurate? - by Dokins - 13.02.2015, 00:23
Re: SAMP Hit detection isn't accurate? - by Abagail - 13.02.2015, 00:26
Re: SAMP Hit detection isn't accurate? - by SickAttack - 13.02.2015, 00:34
Re: SAMP Hit detection isn't accurate? - by Dokins - 13.02.2015, 00:37
Re: SAMP Hit detection isn't accurate? - by SickAttack - 13.02.2015, 00:52
Re: SAMP Hit detection isn't accurate? - by Dokins - 13.02.2015, 00:53

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