SAMP Hit detection isn't accurate?
#1

It detected a headshot and chest shot when I shot them in the leg with a desert eagle...Why would this happen?

Is there something wrong with my code or is it a SAMP problem?

This is all under OnPlayerTakeDamage.
pawn Код:
if(bodypart == 3)
    {
        TextDrawShowForPlayer(playerid,TorsoBlTD);
        if(TorsoBl[playerid] < 5)
        {
           TorsoBl[playerid] ++;
            printf("Hits %d", TorsoBl[playerid]);
            if(IsMaxDamageWep(weaponid) == 1)
            {
                BodyPartAmount[playerid][3] = 6;
            }
            else if(IsMaxDamageWep(weaponid) == 0)
            {
                BodyPartAmount[playerid][3] = 3;
            }
        }
    }
    if(bodypart == 4)
    {
        TextDrawShowForPlayer(playerid,GroinBlTD);
        if(GroinBl[playerid] < 5)
        {
           GroinBl[playerid] ++;
            printf("Hits %d", GroinBl[playerid]);
            if(IsMaxDamageWep(weaponid) == 1)
            {
                BodyPartAmount[playerid][4] = 3;
            }
            else if(IsMaxDamageWep(weaponid) == 0)
            {
                BodyPartAmount[playerid][4] = 1;
            }
        }
    }
    if(bodypart == 5)
    {
        TextDrawShowForPlayer(playerid,LArmBlTD);
        if(LArmBl[playerid] < 5)
        {
           LArmBl[playerid] ++;
            if(IsMaxDamageWep(weaponid) == 1)
            {
                BodyPartAmount[playerid][5] = 1;
                new num = RandomEx(1,5);
                if(num == 3)
                {
                    TextDrawHideForPlayer(playerid,LArmBlTD);
                    TextDrawShowForPlayer(playerid,LArmBlab);
                    LArmBr[playerid] = 1;
                }
            }
            else if(IsMaxDamageWep(weaponid) == 0)
            {
                BodyPartAmount[playerid][5] = 1;
            }
        }
    }
    if(bodypart == 6)
    {
        TextDrawShowForPlayer(playerid,RArmBlTD);
        if(RArmBl[playerid] < 5)
        {
           RArmBl[playerid] ++;
            if(IsMaxDamageWep(weaponid) == 1)
            {
                BodyPartAmount[playerid][6] = 2;
                new num = RandomEx(1,5);
                if(num == 2)
                {
                    TextDrawHideForPlayer(playerid,RArmBlTD);
                    TextDrawShowForPlayer(playerid,RArmBlab);
                    RArmBr[playerid] = 1;
                }
            }
            else if(IsMaxDamageWep(weaponid) == 0)
            {
                BodyPartAmount[playerid][6] = 1;
            }
        }
    }
    if(bodypart == 7)
    {
        TextDrawShowForPlayer(playerid,LLegBlTD);
        if(LLegBl[playerid] < 5)
        {
           LLegBl[playerid] ++;
            if(IsMaxDamageWep(weaponid) == 1)
            {
                BodyPartAmount[playerid][7] = 2;
                new num = RandomEx(1,5);
                if(num == 2)
                {
                    TextDrawHideForPlayer(playerid,LLegBlTD);
                    TextDrawShowForPlayer(playerid,LLegBlab);
                    LLegBr[playerid] = 1;
                }
            }
            else if(IsMaxDamageWep(weaponid) == 0)
            {
                BodyPartAmount[playerid][7] = 1;
            }
        }
    }
    if(bodypart == 8)
    {
        TextDrawShowForPlayer(playerid,RLegBlTD);
        if(RLegBl[playerid] < 5)
        {
            RLegBl[playerid] ++;
            if(IsMaxDamageWep(weaponid) == 1)
            {
                BodyPartAmount[playerid][8] = 1;
                new num = RandomEx(1,5);
                if(num == 2)
                {
                    TextDrawHideForPlayer(playerid,RLegBlTD);
                    TextDrawShowForPlayer(playerid,RLegBlab);
                    RLegBr[playerid] = 1;
                }
            }
            else if(IsMaxDamageWep(weaponid) == 0)
            {
                BodyPartAmount[playerid][8] = 1;
            }
        }
    }
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Messages In This Thread
SAMP Hit detection isn't accurate? - by Dokins - 13.02.2015, 00:23
Re: SAMP Hit detection isn't accurate? - by Abagail - 13.02.2015, 00:26
Re: SAMP Hit detection isn't accurate? - by SickAttack - 13.02.2015, 00:34
Re: SAMP Hit detection isn't accurate? - by Dokins - 13.02.2015, 00:37
Re: SAMP Hit detection isn't accurate? - by SickAttack - 13.02.2015, 00:52
Re: SAMP Hit detection isn't accurate? - by Dokins - 13.02.2015, 00:53

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