12.02.2015, 18:46
Make an array of audio streams, use the random function to generate a number between 0 and MAX_AUDIO_STREAMS, where MAX_AUDIO_STREAMS is the number of audio streams that you included in your array and use PlayAudioStreamForPlayer(playerid, AudioStreamsArray[random_variable]);
That is the main idea, you should be able to develop it.
That is the main idea, you should be able to develop it.